﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>  
  <Asset Type="ShevaEngine.Core.Modules.ParticleSystems.ParticleSystemSettings">
    <MaterialName>ParticleSystemFire</MaterialName>
    <Textures>
      <Item>
        <Key>Diffuse</Key>
        <Value>flame</Value>
      </Item>
    </Textures>
    <ParticleType>RectangleBillboardParticle</ParticleType>
    <ParticlesCount>20</ParticlesCount>
    <ParticleStartSize>10 4</ParticleStartSize>
		<ParticleEndSize>3 0.1</ParticleEndSize>
		<ParticleStartVelocity>0 0 20</ParticleStartVelocity>
		<ParticleEndVelocity>0 0 20</ParticleEndVelocity>
		<Gravity>0 0 0</Gravity>
    <Emitter>PointEmitter</Emitter>
		<Duration>2</Duration>
  </Asset>
</XnaContent>
